Thursday, November 25

Review: Deliver us from Evil


I am someone who reads books that deal with political intrigue, dark secrets, or suspenseful dramas with thriller parts. I am a fan of Vince Flynn, John Grisham, and Robert Ludlum books. So when I sat down to read Deliver Us From Evil by David Baldacci I though it would be good. It was recommended by a close relative who also likes Vince Flynn, Grisham, and Ludlum and thus I thought this book would be good.

The plot follows two organizations, one a government agency and another an independent vigilante organization, going after an evil retired KGB officer who killed thousands of people. The story is good and very fast paced for the first half of the book, the dynamics between the characters is good.

Unfortunately, it fizzles late in the book. It has a few flashes of excitement but other then that it is a boring book. I kept reading hoping it would recapture the excitement and suspense but it didn't and I felt almost betrayed like the book had led me along before dumping me off.

To top it all off, the ending was disappointing. I won't spoil it but it is so bad that there is not much to spoil. I understand trying to make an ending different from the rest but botching it makes it so different that it slides into crap. I was very disappointed and very sad at the same time with how a good book went to horrible in the span of 10 pages. It was good and then 10 pages later it was horrible.

Review
Grade-Needs some cultivating
Highs-Good drama and suspense and well described action scenes and locations
Lows-It fizzles and horrible character development is left out. It cuts you off in scenes and seems restricted
Genre-Drama
Kid Friendly?Its OK, nothing really shocking, but spare your child the horrible story
Overview-Don't get it, it will waste your time

-Rezler

Thursday, November 11

Review: Smackdown vs Raw 2011


WWE has been is business for a long time. They have their hands in tons of things too. Movies, books, DVD collections, TV, and games. The games have always appealed to me because why the show is fake, in the games treats it like it is real. The customization has always been there as well, being able to make your own superstars and take them to glory and the world title.

The 2010 version was good but it did lack some key things. The first problem was the AI, your opponents were quite stupid most of the time, walking straight into your grapples or not even trying to stop you from using a chair on them. It seemed to be that no matter how low your overall statistics were, you could beat them with ease. The entrances were clunky and painful to watch at times. Along with that, you could challenge anyone for their title no matter what, the commentators said such generic things you sometimes wondered if they were even watching the match or you wondered if they were watching your match, and the ring announcer sometimes would introduce you with an irritated tone more then an enthusiastic tone.

2011 fixed all this and then some. The commentators still have some generic lines but they are accurate and use your superstar's name a lot more. The ring announcers also have been updated and they introduce with a lot of enthusiasm and with the voice acting done by the actual announcers you actually feel like you are at the show. The entrances are smooth and a joy to watch. It is very fun to create your own entrance with fireworks and then watch it smiling at your creation. The opponents are tougher and I found myself actually breathing a sigh of relief after winning a close match. New options and more customization allowed you to create a more detailed superstar.

The biggest change was the system allowing you to go after titles, it has made it harder and more authentic. This version introduces something called The WWE Universe, it is the yearly schedule so to speak. You create your superstar, choose a show and off you go. Your superstar appears in matches in the show and you work your way up the rankings to become the #1 contender and then the champion. You also fight at pay-per-view events defending your title and such. There is money in the bank match you can win and use it to go for a title whenever you want. On top of that there are feuds that can be started simply by beating certain people on a regular basis or alliances that can be forged if you fight along side someone enough times. Along with that, the weapons are more lethal, you can do more with the chairs and on the outside of the ring you can do more damage. In universe mode there are also matches where people will interfere who actually would interfere unlike the old version where random people would come out for no reason. Sneak attacks will also happen, I remember one where I was sneak attacked by my opponent before the bell had rung and as a result I started the match on the ground with my superstar in pain. I lost the match due to the attack. 2011 is a massive step up and it reminds me why I love those games.


Review
Grade-Harvest It!
Highs-A new graphics engine makes it pleasing and smooth. Good voice acting, improved on matches and system.
Lows-Still easy at times and the generic comments are still there
ESRB Rating-T for Teen the equivalent of PG-13 rating
Kid Friendly?No, it still is violent and although it got a teen rating it still has some parts I think are a bit graphic
Overview-It is good, I spent $59.99 on it and that's how much it is worth, a good solid game and it clearly improved.

-Rezler

Thursday, October 14

Saturday Soundboard:Fallout

Fallout has become one of the best series in games. It is a golden piece of gaming, no matter what number or title it is, it is hyped up and then lives up to the hype. Fallout 3 was Game of the Year. On October 19, 2010, the next chapter of the Fallout Saga came out, Fallout: New Vegas. This Saturday, lets take a journey down memory lane.

For those of you who don't know, Fallout is a game set in a post apocalyptic earth. Nuclear war took place and almost everyone died, the world has become a wasteland. Those who survived the war had taken shelter in massive underground vaults. The number of those who survived is close to one million out of billions that were wiped out. These games are set hundreds of years after the bombs, the radiation is mostly gone except and those who have come out of the vaults are trying to restart their lives.


The first two titles in the series are Fallout and Fallout: Tactics. Fallout: Tactics was a bit of a squad/turn based combat game. You had a squad of men and you ran around taking people out. It was set the in Fallout universe, while it didn't advance the story, it did have some relevance. It has a very basic concept.


The actual main Fallout storyline took place in the first game named Fallout minus any additional words. You played as a well respected and well known officer in vault. The problem was the vault was running out of water due to the fact that their shipment of water had gone somewhere else before the war. Your mission was to go and get them new water. You had 100 days to do it before the vault ran out of water and people would start to die. The game was good and featured an open world where you could go anywhere and everywhere, so much to explore and do except for one problem, you had a time limit. You had 100 days to get water, and calculate you were traveling on foot and across the mountainous terrain of the west coast, your time would quickly run out. You had to go all or nothing on the quest, exploring was not an option unless you didn't want to beat the game. The question I asked myself was why they gave you an open world to explore but didn't allow you time to explore it. I still beat the game hoping it would allow to me watch the end or continue to explore, it did not give that option.


Fallout 2 was a vast improvement the graphics weren't updated much but the gameplay was amazing, more of the good old turn-based combat and life in a post apocalyptic world. In this game you were a descendant of your character from the first game. A member of a tribe. Apart from that, what made it better? The open world was back along with a quest, but no time limit. You could explore wherever you want and do whatever you want for as long as you want. Sure you could complete the quest quickly if you wanted to but you didn't have to. I myself completed most of the quest in five hours. I got what I needed and made it to the next objective which is the final part but I held off. So after five hours which equals to about 30 game days I stopped working on the main quest and just started doing whatever I wanted. I went to new cities and became a boxing champion. I saved a town from certain death and killed two mafia big shots while at the same time getting in good with one of them by marrying his daughter so he could tie her down by claiming she had a husband to be there for whenever he (that being the player) returned from his adventures.

Sadly, not long after Fallout 2 there was a problem. Interplay and Black Isle, the two makers of it, they went bankrupt. Black Isle vanished and Interplay said they were alive but basically was dead and are now officially after selling all Fallout rights to Bethesda. Bethesda is known for the Elder Scrolls games and is quite successful at making blockbuster games. Bethesda bought the rights for Fallout from Interplay and began to make Fallout 3.


Bethesda changed up Fallout quite a bit. They took the turn-based combat out of it making it real time. But they kept one thing from the combat that most players loved. They kept a system called V.A.T.S. The letters stood for Vault-Tec Assisted Targeting System. What V.A.T.S. did was allowed players to pause combat and tell their character to target certain body parts of their enemy, it can make for some very bloody results in combat while at the same time can allow you to take down bigger opponents who would otherwise kill you. Bethesda also made the view point first person whereas in the previous games it was a third person view where you were looking at your character from about 20 feet up in the air at an angle.

Fallout 3 was moved away from the west coast by Bethesda. It was moved to Washington DC. It featured a very in-depth storyline and featured the voice acting of Liam Neeson. I don't want to give anything else away apart from the fact that you never hear about the events of the first two games and you can walk around inside Capitol Hill and check out all the places you only see on C-Span. The game may be on the older side and some people say "You can't spoil it!" Yes you can.


Fallout:New Vegas took the series back to the west coast right next to the Mojave Desert near what is left of Las Vegas. Some of it was spared the war but after spending time around the world you discover that maybe one street was left untouched but other then that, everyone took hits. New Vegas takes place 10 years after the events of Fallout 3, which doesn't seem to matter considering those events are not even discussed. They kept the same perspective but they changed up body types and made the storyline a lot more interesting. Just to give you a taste, the intro features a well dressed man, voiced by Matthew Perry from the iconic TV Show Friends, says a few words to you before shooting you. Your rescued and nursed back to health.

The most recent game (New Vegas) takes a much different approach then all the other games. In Fallout 1 you were in a vault, in the second game, you were descended from someone in a vault. The third game had you back in the vault. Vault, vault, and vault, all of the games centered around them, I understand people survived in them but the game is about a post nuclear war world, not the vaults. Someone at Bethesda agreed, there are mentions of the vault but they are just off hand comments and people don't even seem to care. You can find vaults if you go looking for them but apart from a doctor mentioning it, you can go through the game without even finding one. It was nice change, you were no longer a "vault dweller" or "tribal", you were just you. Mind you that in the previous games you were treated differently due to being a "tribal" or "vault dweller" and especially worse if you were a "tribal" and it got worse if you were a female in that role.

New Vegas also brought back something Fallout 3 missed, and that is, the sex, violence, drugs, and rock. Fallout has been iconic for these features, not porn movies, but the suggestive nature of why you went to "that club" or why your character's vision is blurry and the question someone asks when they come into their house to find you standing next to a pile of something red, "Where is my husband?" Fallout 3 dropped all of that which were staples of the first three titles before it. New Vegas realized that it couldn't let it stay away and it was brought back and the Fallout universe was back as it should be.

With Fallout still going strong and New Vegas still making money it seems another Fallout game will have to come out, Bethesda says they have something in the works, but just what will that look like? No one knows one can only hope we get to see the iconic: Fallout.4 But more importantly hopefully the famous Pip Boy (Pictured in the Latest Review Corner) will be there!

Review
Fallout:Tactics-Let it Ripen- Amazon
Fallout 1-It Could Grow- Amazon
Fallout 2-Harvest It!- Amazon
Fallout 3-Harvest It!- Amazon and local game stores
Fallout:New Vegas-Harvest It!- Amazon and local game stores
Rating-All Fallout Games hold a M for Mature, Ages 17 and up
Kid Friendly?No, do not get your 12 year old this game, the rating is completely justified!
Overview-Early stumbles but the games are now a staple of what a post nuclear war world would look like